I'm David, a vfx artist and developer specializing in engine tools and art. I have 5 years of experience working in the entertainment industry on films and game teasers. C# and Adobe were my bread and butter during my time at NASA, and gave me unique techniques I have honed in the industry ever since. Optimization, translating data, alpha mattes, post-process shaders, on-the-spot tool creation. I am always looking for the next challenge.