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I'm David, a vfx artist and developer specializing in engine tools and art.  I have 5 years of experience working in the entertainment industry on films and game teasers.  C# and Adobe were my bread and butter during my time at NASA, and gave me unique techniques I have honed in the industry ever since.  Optimization, translating data, alpha mattes, post-process shaders, on-the-spot tool creation.  I am always looking for the next challenge.

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