Developing Rendering and VFX Pipelines using Unreal Engine 4.
My pipeline works entail automated and artist-driven shader setups, UI's for scene construction, and custom Cinecamera and HUD development.
Debugging, render-wrangling, and perpetually searching for "why's this broken?"
File Management, conversions, automation, art support, physics interaction
Starting with my first love, C#, during my SharePoint days I eventually moved over to C++ for early Unreal Engine development.
Now working more and more with python scripting and developing pipelines in for VFX industry.
I spend my free time creating elegant solutions (at least attempt the elegant part) to game development problems.
My contributions have ranged from online multiplayer maps and mods/scenarios for popular video games. Currently working on an alpha prototype for an Open-World melee RPG: Winds of Almerra (PC).