Building a better future from the bottom up
Developing Rendering and Content Creation Pipelines for Artists and Programmers using Unreal Engine 4.
My engine works entail dynamic, artist-driven shader setups, AI behavioral and decision-making algorithms to fully interactive games for VR and desktop PCs.
Our oceans are full of diverse life and complex connections between foliage, fauna and man.
Another part of my work is documenting and identifying some of these relationships between species to promote understanding and ultimately help spread awareness of the struggles of these ecosystems.
I spend my free time creating elegant solutions (at least attempt the elegant part) to problems.
My contributions have ranged from online multiplayer maps and mods/scenarios for popular video games. Currently working on a prototype for Winds of Almerra (PC).