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Winds of Almerra

An open-world, melee RPG full of life built in UE4

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Codework

Python, C++, C# and other interpreted or compiled endeavors

Simple actor component plugin written in c++ that allows for changes to wave height and time during runtime. 

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Uses a parameterized set of world-aligned Trochoidal waves to return world vectors that can be calculated against density & gravity, creating buoyancy.

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Editor Widgets to mass create level sequencers and flip switches, mask objects for animating visibility toggles, foliage converters and volumetric cloud tools prepped for live stages.

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Utilizing Plugins, Blueprints, Python and C++ to create powerful operations able to handle the largest of content libraries.

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