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Winds of Almerra
An open-world, melee RPG full of life built in UE4
Codework
Python, C++, C# and other interpreted or compiled endeavors
Simple actor component plugin written in c++ that allows for changes to wave height and time during runtime.
Uses a parameterized set of world-aligned Trochoidal waves to return world vectors that can be calculated against density & gravity, creating buoyancy.
Editor Widgets to mass create level sequencers and flip switches, mask objects for animating visibility toggles, foliage converters and volumetric cloud tools prepped for live stages.
Utilizing Plugins, Blueprints, Python and C++ to create powerful operations able to handle the largest of content libraries.
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